Product Engineer
I'm a product engineer working across the whole stack, but I care most about the part users actually touch. Six years of shipping interfaces that have to hold up under real traffic, real content, and real deadlines.
My work sits where engineering meets craft: design systems that scale, performance budgets that hold, and interactions that feel like they were made by a person who cared.
Just look at it go! Scroll down to navigate through all six projects.
Observability that renders at 60fps
A real-time metrics platform handling 2M events/minute. Rewrote the charting layer on a custom WebGL renderer so a 24-hour window scrubs without dropping a frame.
Logistics tracking for 900 couriers
End-to-end delivery platform with live route tracking, offline-first mobile capture, and a dispatch console that operators keep open all day.
A theming engine that survives contact with design
Token pipeline compiling one source of truth into CSS variables, Tailwind config, and native themes. Written in Rust, shipped as a 400KB binary.
An edge control plane you can reason about
Self-serve CDN configuration across 38 points of presence. Terraform provider, drift detection, and instant invalidation with an audit trail.
Generative visuals driven by sound
Audio-reactive art in the browser. FFT analysis in a WASM worker feeding a GPU particle system, all under a 120KB budget.
Infinite collaborative canvas engine
Spatial multiplayer canvas with CRDT synchronization, zero-latency stylus drawing, and WebGPU hardware acceleration.