Product Engineer · Jakarta, ID

I build fast, exact web products — the kind where the motion, the type, and the architecture all agree with each other.

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Hi, I am Ilham
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Ilham Faturachman

Product Engineer

02 / ABOUT ME

Engineering products where motion, architecture, and taste converge.

I'm a product engineer working across the whole stack, but I care most about the part users actually touch. Six years of shipping interfaces that have to hold up under real traffic, real content, and real deadlines.

My work sits where engineering meets craft: design systems that scale, performance budgets that hold, and interactions that feel like they were made by a person who cared.

CORE DISCIPLINES & STACK
Next.js / React 19TypeScriptWebGL & 3D (Three.js/OGL)Tailwind CSS v4Go & Node.jsPostgres & RedisMotion Design (Motion/GSAP)Design Systems
ilhamfatur46@gmail.com
03 / SELECTED PROJECTS
01 / 0600% COMPLETED

Card stacks have never looked so good

Just look at it go! Scroll down to navigate through all six projects.

Halcyon

Halcyon

Observability that renders at 60fps

A real-time metrics platform handling 2M events/minute. Rewrote the charting layer on a custom WebGL renderer so a 24-hour window scrubs without dropping a frame.

Next.jsClickHouseWebGLtRPC
60fpsunder 2M events/min
Open
Kirim

Kirim

Logistics tracking for 900 couriers

End-to-end delivery platform with live route tracking, offline-first mobile capture, and a dispatch console that operators keep open all day.

Next.jsGoPostgresRedis
99.98%delivery uptime
Open
Palette

Palette

A theming engine that survives contact with design

Token pipeline compiling one source of truth into CSS variables, Tailwind config, and native themes. Written in Rust, shipped as a 400KB binary.

Rustnapi-rsTailwindTypeScript
400KBstatic binary
Open
Nimbus

Nimbus

An edge control plane you can reason about

Self-serve CDN configuration across 38 points of presence. Terraform provider, drift detection, and instant invalidation with an audit trail.

GoKubernetesTerraformgRPC
38edge locations
Open
Sonic

Sonic

Generative visuals driven by sound

Audio-reactive art in the browser. FFT analysis in a WASM worker feeding a GPU particle system, all under a 120KB budget.

RustWASMWebAudioWebGL
120KBtotal payload
Open
Vortex

Vortex

Infinite collaborative canvas engine

Spatial multiplayer canvas with CRDT synchronization, zero-latency stylus drawing, and WebGPU hardware acceleration.

TypeScriptWebGPUCRDTsWebSockets
16msmultiplayer sync
Open
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